I was playing my new, favorite online game the other day and I asked a fellow player, “How do you gem your character?” I was looking for domain expert advice or best practices. However, I received a basic set of directions that told me where to go, which in-game character to talk to, and what items I needed to perform the task.
It was my fault for framing the question incorrectly. I should have asked “What type of gems are you using?” But, when I tried to re-frame the question, the other player continued to give me answers tailored to a “newbie” audience.
The experience was a good reminder of how the perception of the audience affects the user assistance. Once we decide who our audience is, it becomes really difficult to challenge that perception. An expert is always an expert and “doesn’t need to know that.” A new user is forever a “newbie” and is never able to understand the more technical details.
The reality is that users can be both. Experts forget simple stuff like “where did I change that setting.” Users that are new to the product can be veterans in their field and therefore interested in technical conceptual information. Users don’t exist on a simple gradient - they are complex with complex informational needs.
I’m really glad that well-meaning player wasn’t able to help me. It reminded me to challenge my own perceptions of my audience. Whenever I catch myself saying “they don’t need that information because (insert reason here),” I’m going to spend more time mulling it over.
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